Liquid-Rupture Logo Reveal

Let a recognizable mark resolve at one decisive moment. Liquid-Rupture Logo Reveal places your vector artwork inside a distorted liquid bead, holds it just beyond readability, then breaks the bead to leave a crisp lockup. The reveal depends on that before-and-after contrast, making it a short ending rather than a space for product explanation.

What you get

  • A documented production workflow for a six-to-eight-second logo sting, targeting a 1920×1080, 30 fps H.264/AAC MP4 by default, or an agreed canvas. The result should progress through gathering, drift, stillness, rupture, scatter and a clean final hold.
  • Guidance for creating an editable HyperFrames project from HTML, CSS, SVG filters and GSAP, with filter definitions, authored satellite trajectories and metadata. No 3D scene, environment map or generation-model job is part of the method.
  • A liquid-craft reference covering blur/alpha merging, seeded turbulence and displacement for the carried mark, a restrained glass fringe and three slow abstract color fields.
  • A beat plan, brand-retarget checklist and legibility test comparing the frame just before rupture with the resolved mark afterward. The package supplies these instructions and references; the branded project and MP4 are outputs to be made, not finished files already included.

Before you choose

Choose this for a mark with enough identity to reward a reveal. Test the actual artwork before polishing the background: an unreadable-before, unmistakable-after pair is more useful evidence than a beautiful liquid simulation. If the brand must explain itself in words first, another structure will do that work better.

Good fit

  • An outro, advertisement ending, screen loop or standalone brand sting that needs a brief, memorable mark reveal.
  • A brand with real vector artwork and a distinctive silhouette that remains visually interesting while distorted.
  • A creator prepared to build and verify a local motion project from the supplied method instead of expecting a pre-rendered logo template.

Not for

  • Introducing or explaining a product. Copy before the rupture competes with the mark and undermines this structure.
  • An identity that is only ordinary text in a system font and has no recognizable silhouette to carry through the distortion.
  • A run without genuine logo artwork or authority to use it. The workflow calls for the caller’s own or explicitly permitted mark rather than a mark invented from a verbal description.

How to use

You say/hyperframes-liquid-logo-reveal Make a 7 second liquid logo reveal to close our brand film. SVG mark attached.
  1. Prepare the real vector mark, optional wordmark, ground color and three abstract field colors. Decide whether the sting is an ending or standalone. Check the artwork’s actual path bounds so an off-center viewBox does not crop or misplace it.

  2. Prepare the documented HyperFrames environment with Node.js 22 or newer and FFmpeg, including the motion-stack guidance named by the package. These additional stack references are not bundled as an executable project in this download.

  3. Place the rupture frame first and plan the sequence around it. Keep a still hold of at least ten frames before collapse, collapse at or below one fifth of a second and scatter at least three times as long as collapse.

  4. Build the merging beads, refracted mark and authored scatter. Seed turbulence and fix satellite trajectories so arbitrary-frame rendering does not rearrange the image. Size the bead around the actual mark and keep the background abstract rather than substituting photographs.

  5. Snapshot the last frame before rupture and try to identify the mark, then compare it with the clear result. Increase distortion if it reads too early; remove residual liquid motion after the reveal. Run the documented lint/check and output checks, preview at speed, render and verify the final canvas, duration, frame rate and any supplied audio.

Requirements and costs

You bring
The mark as a real vector file, and the wordmark if there is one — both owned by the caller · Four colours: a ground and three abstract field colours · The canvas, and whether the sting is an outro or standalone · Optionally a licensed music bed and a rupture sound
Dependencies
HyperFrames CLI — required · Node.js 22 or newer — required · FFmpeg — required
Outside costs
Not collected yet
Tools used
HyperFrames
Publisher testing
v1.0.0 — Claude Code / Claude Desktop / Cowork / Codex / ChatGPT

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